The countdown is on for Super Mario Maker 2 for the Nintendo Switch, so we wanted to talk you through all enemies that are include in the game to give you a glimpse of what to expect. You can also see the bosses you can drop in, but we’ll be doing a more in-depth view of the bigger enemies that you can add to your course creations.
Standard enemies
The standard enemies that you can choose from in the game depends on which theme you have in play. For the time being, all enemies are listed out together below, but we’ll be updating this with theme details shortly. You access these from the Magnifying Glass in the top right hand corner of the Super Mario Maker 2 Make Mode screen.
- Goomba
- Koopa Troopa
- Buzzy Beetle
- Spike Top
- Spiny
- Blooper
- Blooper Nanny
- Cheep Cheep
- Piranha Plant
- Muncher
- Thwomp
- Monty Mole
- Rocky Wrench
- Hammer Bros
- Chain Chomp
- Wiggler
- Boo
- Lava Bubble
- Bob-omb
- Dry Bones
- Fish Bone
- Magikoopa (AKA Kamek)
- Ant Trooper
- Hop Chop
- Skipsqueak
- Stingby
- Piranha Creeper
- Charvaargh
- Porcupuffer
- Koopa Car
- Angry Sun
- Twister
It’ll be interesting to see whether or not Nintendo plans to add in any more enemies into the mix at a later stage either as paid DLC or a free update. There are no details as of yet, but we’ll keep you posted here if there’s any news.
Boss enemies
In addition to the standard enemies, there are also a number of bosses to add into your levels, depending on which theme you’ve got active.
- Bowser
- Baby Bowser
- Boom Boom
- Pom Pom
- Koopa Clown
- Meowser
Gizmo enemies
Not all of the options in the Gizmos menu are enemies as such, but there are a couple of notable names that definitely count:
- Bullet Bill (plus Bill Blaster)
- Banzai Bill
You can find out more about the game at Nintendo, and you can follow along with the the latest from Nintendo with the official Twitter page at twitter.com/NintendoAmerica.
How to augment Super Mario Maker 2 enemies?
In addition to making enemies big, you can also choose from the other augmentations available in Super Mario Maker 2 by clicking on the enemy once you’ve dropped them to bring up the options menu. Standard augmentations are wings and parachutes and they work on pretty much all of them.
Some enemies have their own unique variations, which again you’ll see by clicking on it after you’ve placed it in your level. For example, you can make a Wiggler start out angry, drop a detonating Bob-omb in, turn Boos into a circle or change your standard Blooper into a Nanny Blooper.
You can also stack these, so you can add big Boom Booms that parachute in from above or a giant Dry Bones with wings to patrol the run up a vertical course.
What else can you do with enemies?
You can get pretty creative with baddies when you mix them with items. Options include placing them in Pipes, dangling them from grabbers, giving them clouds to ride around on or hiding keys in them. It’s a good idea to play around with the options and think outside the box to take things to the extreme and make something genuinely unique.
More Super Mario Maker 2 hints and tips
You can see more hints and tips for the game right here at Tuppence Magazine, including how to play as Luigi, how to zoom out to View Mode and how to make big enemies. It’ll be a part of our wider guide to Super Mario Maker 2, but if there’s something that you’re struggling to do you can drop us a comment at www.facebook.com/TuppenceMagazine/.